About the Art - All of the modeling was done in Maya and the UV’s were created in there also. I baked the Normal map, Ambient Occlusion, Curvature, Position, and World space normal in Substance Painter. While creating the textures I jumped back and forth between Substance Painter, Substance Designer, and Photoshop. 
3.6k Triangles 2k Textures
Software Used - Maya, Substance Painter, Substance Designer, Photoshop
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